dimanche 6 mars 2011

Nice to meet you , NWN2.

I have my share of experience with Neverwinter Nights. Not so much with NWN2. I was hoping for the two toolsets to be similar. I was pleasantly surprised after a bit of working with the improved toolset.

First things first : boy, that thing is a lot more difficult to use than the Neverwinter Nights 2 toolset, especially with interior designs. By default, rooms don't appear to have walls. NWN had you simply draw the general shape, and then finetune it. It looks like that if you want to do some decent mapmaking, you have to "finetune" from the very start. Also, there is no friggin' point in starting your map if you don't exactly know what you are doing. NWN1 allowed a fair bit of improvisation, as long as you made it look good and that it made sense, it was okay. Can't do that with NWN2.

When working with NWN1, Stonegate was the first area I designed. It was the perfect place : not only it took place at the very start of the game, but also, Stonegate has most of everything you need to cover the basics from a coder's point of view.
Stonegate has :

-dialogs
-some dynamic stuff (Hawkwind teleports around and says things while moving)
-map design, lighting and sound to make it feel a bit eerie
-cutscenes
-the first fights

In NWN1 I had made Stonegate a tutorial for gameplay elements. Let's be honest, this wasn't such a good idea. Most people who would have played this would have known how to play Neverwinter Nights... So instead, I plan to use Stonegate to introduct some story elements and to tease at very important plot points that will get only solved later ingame. More on that later, as I design more of it .

Because so far, all I have to show about Eriadain is ... this :



Not much hey ? But it's a start ! The bearded guy is supposed to be Hawkwind who shall start the game with the character creation process (more on that later), tell you about what went on since the Pagan stuff, and will accompany through Stonegate before letting you on your own.

So, there we go again ? Yeah, pretty much. Join the ride !

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